Changes Galore

Hi Everyone!

Max here with another update on our progress. It’s been a while since our last update, and there’s a long list of changes we’ve made in that time. We’ve upgraded to Unity 5.6 without issue, and it’s improved navmeshing capabilities solved some problems we were having with creatures. Before 5.6, navmeshes couldn’t be altered while the game was running, but that’s changed in this update, with the result being creatures can path around trees.

This sprint marks the beginning of our polish efforts. Most of what we set out to implement has been implemented at this point, giving us time to work on enhancing the game’s visuals and feel as much as possible, and fix bugs. We’re on an excellent clip to finish this project with a bang!

Take a look at this video showcasing the changes:

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